![]() Sanity/Wound tracking system (optional): can keep detailed notes regarding the loss of sanity & wounds of a character. In Private mode, a character's rolls are only known to the player and the GM. Players can click the top of their character sheet to switch between Public & Private mode. Option to roll with bonus or penalty dice Each roll includes a secure tooltip to validate rolls Secondary attributes Build, Damage Bonus & Move Rate are automatically computed based on CoC7 rules. Clicking on a skill, weapon, or attribute triggers a skill roll and displays the level of success (Normal, Hard or Extreme). Detailed character sheets similar to Chaosium's own sheets. Rules: convenience, to display the rule tablesĮxample of campaign using the framework: Uncle Timothy's Will Bout of Madness: for convenience, not explicitly used by the framework Handout Icons and Handout Styles: for the Handouts framework FdP: core images for the character sheets You can delete the macros of features you don't like. The Campaign and GM macros are needed to activate most of the features of the framework. States: Most are required but the images can be changed Sight: BombVision required for explosives to work ![]() Token Properties: all required, many properties are automatically calculated through the default properties ![]() Pre-Generated PCs and NPCs: contains characters you can use for your campaign. GM Parking Garage: contains vehicle to import with the "Vehicles" macro. GM Monster Vault: contains monsters to import with the "Monsters !" macro. GM Map: contains the core token Lib:coc, as well as Lib:date (date system), Lib:lgm (whispers), and Lib:Handouts (handouts). The following elements should be imported in the existing campaign:
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